Hello and welcome to another issue of This Week in Rust! Rust is a systems language pursuing the trifecta: safety, concurrency, and speed. This is a weekly summary of its progress and community. Want something mentioned? Tweet us at @ThisWeekInRust or send us a pull request. Want to get involved? We love contributions.

This Week in Rust is openly developed on GitHub. If you find any errors in this week's issue, please submit a PR.

Updates from Rust Community

No newsletters this week.

Official

Project/Tooling Updates

Observations/Thoughts

Rust Walkthroughs

Miscellaneous

Crate of the Week

Despite having no nominations, this week's crate is firestorm, a fast intrusive flamegraph profiling library.

llogiq is pretty pleased anyway with the suggestion.

Submit your suggestions and votes for next week!

Call for Participation

Always wanted to contribute to open-source projects but didn't know where to start? Every week we highlight some tasks from the Rust community for you to pick and get started!

Some of these tasks may also have mentors available, visit the task page for more information.

If you are a Rust project owner and are looking for contributors, please submit tasks here.

Updates from Rust Core

340 pull requests were merged in the last week

Rust Compiler Performance Triage

A mostly quiet week, though with an excellent improvement in bootstrap times, shaving off a couple percent off the total and 10% off of rustc_middle due to changes in the code being compiled.

Triage done by @simulacrum. Revision range: ea09825..f1c47c7

1 Regressions, 2 Improvements, 1 Mixed

Approved RFCs

Changes to Rust follow the Rust RFC (request for comments) process. These are the RFCs that were approved for implementation this week:

No RFCs were approved this week.

Final Comment Period

Every week the team announces the 'final comment period' for RFCs and key PRs which are reaching a decision. Express your opinions now.

RFCs

Tracking Issues & PRs

New RFCs

Upcoming Events

Online

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Rust Jobs

Tweet us at @ThisWeekInRust to get your job offers listed here!

Quote of the Week

Have you seen someone juggle several items with one hand? That's the point of async. Blocking (non-async) it like writing - it requires constant work from each hand. If you want to write twice as fast you'll need two hands and write with both at the same time. That's multithreading. If you juggle, the moment the item leaves your hand and is in the air, you have it left with nothing to do. That's similar to network IO - you make a request and are just waiting for the server to respond. You could be doing something in the meantime, like catching another item and throwing it back up again. That's what "await" does - it says I threw and item into the air, so I want my current thread / hand to switch over to catch something else now.

/u/OS6aDohpegavod4 on /r/rust

Thanks to Jacob Pratt for the suggestion.

Please submit quotes and vote for next week!

This Week in Rust is edited by: nellshamrell, llogiq, and cdmistman.

Discuss on r/rust